#pragma once
#include "igamestate.h"
class CGameplayState : public IGameState
{
public:
	static CGameplayState* GetInstance( void );
	
	virtual void Enter( void )	override;					
	virtual void Exit( void )	override;					

	virtual bool Input( void )	override;					
	virtual void Update( float fElapsedTime )	override;	
	virtual void Render( void )	override;					

private:
	CGameplayState( void );
	virtual ~CGameplayState( void );
	CGameplayState( const CGameplayState& );
	CGameplayState& operator= ( const CGameplayState& );
	
	int		m_nCursor;
};

